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Science, Technology, Engineering and Math (STEM)

  • Ag in the Classroom

  • Animal Science

  • Biological Sciences

  • Consumer & Family Science

  • Environmental Education & Earth Sciences

  • Physical Science

  • Plant Science

  • Technology & Engineering

Cogs in the Machine
Science, Technology, Engineering, and Math: Products

Ag in the Classroom

Ag in the Classroom

Learn about both commercial and non-commercial agricultural practices in a classroom environment.

Science, Technology, Engineering, and Math: Products

Animal Science

Alpacas  (4-H age: 9 & older) 

Learn about Alpacas, their care and management. May also include information on their use as a wool or pack animal.

Amphibians 

Learn about the care, feeding, management and characteristics of a variety of reptiles and amphibians. If they choose, members may care for one of these as a pet. These species may include Snakes, Turtles and Tortoises, and Lizards.

Animal Husbandry 

Animal husbandry is all about caring for animals. Most definitions specify farm or production animals, but the term can be applied to companion animals. This is a multifaceted topic including ethical consideration, food safety, sustainability and more.

Avian Bowl 

Learn, study, and memorize avian facts and become proficient in poultry management and related subjects. Test knowledge through participating in Avian Bowls at the local, statewide, and national level.

Bees 

Learn about bees and their care and required equipment. Member may man4-H age one or more hives while learning about the handling and sale of honey and the bee industry.

Birds 

Explore different types of birds from across the globe. This project may also help youth learn about the types of birds that fit into their family's lifestyle and how to be an excellent caretaker of their pet. The project may include topics such as identifying different bird species and their characteristics, and more.

Cats 

Learn about the care and feeding of household cats. May include management and grooming. Cats may be raised for pets, shows, or breeding.

Beef Cattle  (4-H age: 9 & older)

Learn about the raising, care, management, judging and showing of cattle. Animals may be raised for meat, show, sale, or breeding. Members may raise animals for meat or for breeding. Opportunities are available for non-owners, but ownership is preferred. Subcategories include Calf Processing, replacement Heifer, and Veal Calf.

Dairy Cattle  (4-H age: 9 & older) 

Learn about dairy cattle, their care and management. Members may raise animals for milk, breeding, or sale as bred heifers. Ownership is preferred. Opportunities are available for non-owners.

Cavies 

Learn the care, feeding, and management of cavies (guinea pigs). Members may raise animals for pets, market, showing, or breeding.

Cattle- Beef

Learn about beef cattle and their care and management. Members may raise animals for meat or for breeding. Ownership is preferred.  Opportunities are available for non-owners.

Cattle- Dairy

Learn about diary cattle, their care and management. Members may raise animals for milk, breeding, or sale as bred heifers. Ownership is preferred. Opportunities are available for non-owners.

Cavies

Learn the care, feeding, and management of cavies. Members may raise animals for pets, market, showing, or breeding.

Dog 

Learn about dogs, their care, and their feeding. May include obedience training of animal. Subcategories include Agility, Care and Training, and Stock.

Guide Dogs and Service Animals (approval required) 

Raise a puppy for Guide Dogs for the Blind, Inc., or a similar association. Applications are required and may be obtained through the 4-H office.

Equine Hippology/Judging (4-H age: 9 & older)

Hippology focuses around four phases: horse judging, written examination and slide identification, ID stations and team problem solving. The goal for this project is to prepare members for state and national contests.

Horses and/or Ponies (4-H age: 9 & older) 

Learn how to care for, feed, and ride a horse of pony. The animal may be either owned or leased. Handicapped riding and the "horseless project" (learning about equines without access to one) are offered in some counties. Subcategories of this project include Breeding, Draft, Drill, Judging, Driving, English, Gymkhana & Dressage, Miniature, Trail Riding, and Western.

Goats  (4-H age: 9 & older) 

Learn about goats and their general care, management, and various uses. Members may raise animals for pets, meat, breeding, sale, or show."Goatless" projects may be offered.

Goats: Dairy  (4-H age: 9 & older)

Learn about dairy goats, their care and management. Members may raise animals for market, milk, or breeding. Opportunities are available for non-owners and owners alike.

Goats: Market/Meat  (4-H age: 9 & older) 

Learn about meat goats and their care and management. Animals may be raised for meat, show, sale, or breeding.

Goats: Nigerian 

Goat project focused on Nigerian dwarf goats.

Goats: Pygmy 

Goat project focused on pygmy goats.

Poultry 

Learn about domesticated birds used for meat and egg production to fancy breeds being shown in competition which include ducks, chickens, and turkeys. Learn how to care for and raise chickens, responsibility and humanely, best management practices used on farms and industry, value of poultry meat and eggs in human nutrition and how to grade eggs, and showmanship and showing techniques; breeds and anatomy of various types.

Poultry: Market/Meat

Learn how to properly care for raising market poultry (chickens, turkeys, and ducks) responsibly and humanely. Focus on meat production and understanding where our food sources start.

Llamas  (4-H age: 9 & older) 

Learn about llamas and their care and management. May include information on their use as pack or wool animals.

Livestock Judging  (4-H age: 9 & older) 

Learn how to judge various species of livestock according to breed or market specifications. May include, but are not limited to, species such as Cow, Horse, Sheep, Goat, Swine, Turkey, Chicken, Rabbit, Cavies, Dogs, and dairy species such as cows, sheep and goats. May include instruction in carcass and egg judging.

Rabbits 

Learn the care, feeding, and management of rabbits. Members may raise animals for pets, fur, show, meat, or breeding.

Rabbits: Market/Meat 

Learn the care, feeding, management, and breeding of rabbits raised for meat production.

Reptiles 

Learn about the care, feeding, and management of various species of reptiles. These species may include Snakes, Turtles and Tortoises, and Lizards.

Sheep  (4-H age: 9 & older) 

Learn about the care and management of sheep. Members may raise animals for pets, show, wool, breeding, or sale. Ownership is preferred.

Swine  (4-H age: 9 & older) 

Learn about the care and management of swine. Members may raise animals for pets, show, sale, meat, or breeding. Ownership is preferred.

Therapeutic Large Animals (4-H age: 9 & older) 

Learn about the care and training of large therapeutic animals. Members may be training or assisting with a therapeutic animal during the animal's working hours.

Therapeutic Small Animals 

Learn about the care and training of small therapeutic animals. Members may be training or assisting with a therapeutic animal during the animal's working hours.

Science, Technology, Engineering, and Math: Products

Biological Sciences

Embryology

Learn about the stages in the development of an egg embryo. Members may hatch eggs and study the development at regular intervals, preserve embryos and make reports.

Entomology

Learn to collect, identify, and possibly mount insects. Learn about insect's individual traits and habitats, and their relationship with humans in their uses and control.

Marine Biology

Learn about marine biology including plant and animal life in the ocean. Marine science focuses on biological aspects of the ocean while oceanography focuses on the geological and meteorology aspects.

Veterinary Science

Learn about the range of behavior and characteristics of a normal animal. Learn about diseases, their causes and prevention, and precautions to control those diseases that affect humans.

Veterinary Science: Biosecurity

The goal of this project is to teach participants how to keep themselves and their animals safe in a variety of situations.

Zoology

Learn about animals, their classification, and physical traits. May include learning about habitats and animal interactions with humans.

Science, Technology, Engineering, and Math: Products

Consumer & Family Science

Child Development & Care

Learn how children grow and respond, and how to care for children and build relationships with small children. Appropriate activities for 10 and 11 year old boys and girls are included as well as activities for the early and mid teens.

Crocheting

In this project, youth learn about crocheting through the exploration of fiber arts, fashion, and personal style. They partner with adults to design and create crocheted creations. The 4-H crochet project may include design, crocheting, application of new techniques and more.

Fashion Revue

Introduces members to the idea and basics of modeling a piece of clothing or accessory in front on an audience. Items need not be made by member in some cases. May include the attendance of a Fashion Revue.

Fiber Arts 

May include any craft which uses fiber as its main point. May include project such as felting, weaving, embroidery, needlepoint, tapestry, lace making and appliqué.

Flower Arranging

Learn how to tastefully arrange flowers and other objects for use as decoration.

Home & Personal Management

Home management utilizes the same principles that are applied in business or to our personal life. All of us make decisions, establish priorities, set goals, and chart progress with records. Members will learn how to make effective use of limited resources to reach goals.

Home Arts 

Home Arts covers a wide array of projects where youth can learn arts & crafts, sewing, fiber arts, cooking, cake decorating, food preservation, photography, table settings, and much more in one project.

Knitting

In this project, youth learn about knitting through the exploration of fiber arts, fashion and personal style. They partner with adults to design and create knitted creations. The 4-H knitting project may include design, knitting, application of new techniques and more.

Quilting

Members learn how to design and assemble a quilting using machine or hand methods. May include guidance in selecting fabrics and patterns.

Sewing

In this project, youth learn about textiles, fashion, and personal style. They partner with adults to design and create sewn clothing and accessories. The 4-H sewing project may include sewing, design, clothing repair and more.

Table Setting

Members learn how to properly set and display a table for both formal and non-formal situations. May include a section on proper etiquette.

Science, Technology, Engineering, and Math: Products

Environmental Education & Earth Sciences

4-H Camping (Overnight) 

Members learn how to safely camp overnight in varying terrains. May include an overnight trip.

Astronomy

Learn about celestial bodies and migrations. Members will discover constellations and seasonal changes. May include a short course on telescopes.

Citizen Science

Citizen science is public participation in scientific research in collaboration with scientists in community-driven research or global investigations and includes asking questions, formulating a hypothesis, collecting, and reporting data, interpreting the results, asking more questions, and reporting the results to the community.

Climatology/Climate Science 

In this project youth will study climatology and how prevailing weather conditions in specific geographic regions change over years, decades, centuries, and eras, affecting the plants, animals, and other life in the region.

Environmental Stewardship

Stewardship is an ethic that embodies cooperative planning and management of environmental resources with organizations, communicates and others to actively engage in the prevention of loss of habitat and facilitate its recovery in the interest of long-term sustainability.

Fishing 

Members learn the delicate art of tying flies for fishing. Fishing methods taught may vary from fly fishing to deep sea fishing to lake fishing.

Forestry

Forestry is the science of managing forest. Learn about planting and growing trees, the use of timber, wildlife habitat, recreation, landscapes, watershed management, erosion control and many other forest ecosystems concepts.

Hiking

Hiking provides opportunities to be active while spending time in interesting, inspiring, and/or beautiful landscapes. Youth partner with adult leaders to explore natural landscapes, human impacts on the environment, outdoor safety, and eating healthy in the outdoors.

Making & Tinkering

Youth will plan, design, and make technology-based projects, emphasizing playful tinkering, problem solving, and engineering design.

Oceanography

Learn about ocean currents, waves, plate tectonics and geology of the sea floor.  Marine science focuses on biological aspects o the ocean while oceanography focuses on the geological and meteorology aspects.

Outdoor Adventures

Includes, but is not limited to any of the following: camping, rock climbing, canoeing, mountaineering, first aid, outdoor cookery, topographic map reading, and outdoor survival.

Outdoor Adventure: Camping

Camping provides opportunities to be get out and enjoy the outdoors while spending time in interesting, inspiring, and/or beautiful landscapes. Youth partner with adult leaders to explore natural landscapes, human impacts on the environment, outdoor safety, setting up camp spaces and eating healthy in the outdoors.

Pollinators 

Learn about the many types of pollinators and their essential link in nature.

Project Learning Tree

Project Learning Tree uses trees and forests as windows on the world to increase students’ understanding of the environment and actions they can take to conserve it. It helps develop students’ awareness, knowledge, and appreciation of the environment, builds their skills and ability to make informed decisions, and encourages them to take personal responsibility for sustaining the environment.

Science Literacy

A project aimed to teach scientific concepts to youth and increase their scientific literacy.

Social Science

Social sciences are the studies of society and humans, with fields in anthropology, communication, education, history, geography, linguistics, political science, psychology, health, and sociology. Youth will raise questions, gather, analyze, discuss, display, and communicate data.

Soil & Water Conservation

Learn to understand the importance of soil and water conservation in everyday living. Included will be a study of our renewable and non-renewable resources and how they affect our quality of life.

Wildlife

Learn about local and exotic wildlife, their habitat, and value to ecosystem and economics. Includes information on the conservation of wildlife. May include work with a relocation/rehabilitation program.

Science, Technology, Engineering, and Math: Products

Physical Sciences

Energy Management

Learn about limited and renewable sources of energy. earn uses, impacts, costs, and management of both traditional alternative energy forms.

Geology

Learn the study of solid and liquid matter constituting the Earth. May include learning about minerals, jewelry, and field trips to geologic formations.

Science, Technology, Engineering, and Math: Products
Science, Technology, Engineering, and Math: Products

Plant Science

Aquaponics

Learn to grow fish and plants in an aquaponics system. May include different system designs, planning and setting up a system, selecting fish and plants, and system management.

Field Crops & Management

Learn to grow and mark any commercial type of field or row crop. May include some information on commercial methods and environmental issues.

Gardening

Youth will Learn how to plan, plant, maintain and cultivate their own plant life for beauty, health, and cuisine. This project will give youth an opportunity to learn that plants play a vital role for animals and humans. This includes growing vegetables and/or market crops and organic gardening.

Junior Master Gardener

Junior Master Gardener program cultivates leadership and volunteerism by utilizing fun, hands-on horticultural projects.

Plant Science

Learn about how plants grow, reproduce, evolve, and adapt, as well as how plants are used for food, fiber, and ornamental purposes.

Plant Science/Horticulture Judging

Increase knowledge of horticultural plants and horticultural/plant science techniques and expand personal ability to identify various plants. This project prepares youth to participate in CA 4-H State Field Day in the Plant Science competition

Technology & Engineering

Aerospace & Rocketry

Learn about one or more of the categories. May include designing, building, or demonstrating flying or non-flying gliders, airplanes, or rockets.

ATV (All-Terrain Vehicles) (4-H age: 9 & older) 

Learn the care and maintenance of All-Terrain Vehicles (ATVs), as well as safety practices. May include the planning and implementation of an excursion.

Dirt Biking (4-H age: 12 & older)

Learn the care and maintenance of dirt bikes, as well as safety practices. May include the planning and implementation of an excursion.

Automotive (4-H age: 9 & older) 

Learn safety in the care and use of the automobile. May include maintenance and repairs, cost, and responsibilities of car ownership, and driving skills.

Bicyles

Learn the care and maintenance of bicyles, as well as saftey practices. May include the planning and implementation of a bicycle excursion.

Blacksmithing (4-H age 9 & older)

Learn a variety of blacksmith skills including creative arts as well as math, design, hand-eye coordination, and problem solving. Create items from wrought iron or steel using a forge to hammer, bend or cut objects into desired design.

Coding

Learn coding basics and build coding skills. May include Scratch, Java, Python.

Computer Science: Unplugged

Learn computer science and the fundamentals of computer programming without requiring devices, electricity, or internet access, using resources like https://csunplugged.org 

Computers & Internet

 Learn about computer hardware and software. Projects may focus on specific software packages, general computer maintenance, or computer hardware identification and upgrading.

Construction & Building

Learn about general construction and engineering principles. Projects may focus on small or large construction activities and members will learn about how to design and build.

Electricity & Electronics

Learn the fundamentals of electricity and it's application as a source of energy and power. Learn to build and maintain electronics of varying complexity.

General Engineering

This project may be used as a catchall to include such things as drafting, home repairs, concrete work, general engineering, mechanical drawing and other industrial education, and mechanical science activities.

Geocaching

Geospacial refers to the position of things on the earth's surface. Youth will learn about the adventure and skill of Geocaching as a real world, outdoor treasure hunting experience using GPS-enabled devices to navigate to a specific set of GPS coordinates to find the cache. The 4-H geocaching project may include leaning to navigate with GPS coordinates; field trips to cache sites; learning to make your own cache and more.

GIS/GPS

GPS is a navigational system that can accurately locate your position. GIS is a computer program for storing, retrievieng, analyzing and displaying spatial data. Projects may focus on one or both or introduce members o geo-caching.

LEGO®

Learn to use LEGOs creatively to construct various builds, which will help develop skills in logical mathematical thinking, scientific reasoning, computational thinking, and problem solving.

Machinery  (4-H age: 9 & older) 

Learn to maintain and safely operate machinery or equipment.

Robotics 

Learn about the science and technology of robots and their design, manufacture, and application.

Shooting Sports: Archery  (4-H age: 9 & older) 

Members will learn how to safely operate and maintain archery equipment, as well as learn how to shoot. This project may include bow-hinting or target practice, and often includes competitions. 4-H Archery projects may only be led by a 4-H certified adult volunteer or staff.

Shooting Sports: Hunting  (4-H age: 9 & older)

Learn to safely operate and maintain guns and equipment. This project may include target practice, hunting, or competitions. Subcategories include hunting, muzzle loading, pistol, rifle, and shotgun. 4-H shooting sports projects may only be led by a 4-H certified adult 4-H volunteer or staff.

Shooting Sports: Muzzle Loading  (4-H age: 9 & older)

Learn to safely operate and maintain guns and equipment. This project may include target practice, hunting, or competitions. Subcategories include hunting, muzzle loading, pistol, rifle, and shotgun. 4-H shooting sports projects may only be led by a 4-H certified adult 4-H volunteer or staff.

Shooting Sports: Pistol (4-H age: 9 & older) 

Learn to safely operate and maintain guns and equipment. This project may include target practice, hunting, or competitions. Subcategories include hunting, muzzle loading, pistol, rifle, and shotgun. 4-H shooting sports projects may only be led by a 4-h certified adult 4-H volunteer or staff.

Shooting Sports: Rifle (4-H age: 9 & older) 

Learn to safely operate and maintain guns and equipment. This project may include target practice, hunting, or competition. Subcategories include hunting, muzzle loading, pistol, rifle, and shotgun. 4-h shooting sports projects may only be led by a 4-h certified adult 4-H volunteer or staff.

Shooting Sports: Shotgun  (4-H age: 9 & older) 

Learn to safely operate and maintain guns and equipment. This project may include target practice, hunting, or competitions. Subcategories include hunting, muzzle loading, pistol, rifle, and shotgun. 4-H shooting sports projects may only be led by a 4-H certified adult 4-H volunteer or staff.

Shooting Sports: Western Heritage  (4-H age: 9 & older)

Learn to safely operate and maintain firearms and archery equipment. This project may include target practice, hunting skills, competitive events or living history. Subcategories include archery, hunting, muzzle loading, pistol, rifle, shotgun, and western heritage. 4-H shooting sports projects may only be led by a 4-H certified adult 4-H volunteer or staff.

Small Engines (4-H age: 9 & older) 

Learn about the care and use of a 2-cycle and 40-cycle gasoline and diesel engines in all home, farm, or recreational situations- from lawn and garden equipment, to boats and motorcycles.

STEM 

This project introduces youth to important concepts through engaging in reasoning skills to help improve attitudes for interest in Science, Technology, Engineering and Math (STEM).

Website Design

Members learn how to design a website using either code or a specific program. May include a short section on graphic design and website management.

Welding

Welding's usefulness can be applied to many areas of life through learning how to safely use tools to weld and complete metal working projects. The welding project teaches the full scope of welding practices and safety to design and create metal work projects.

Woodworking

Learn to design, build, and finish a wooden item. Learn the sage use and care of woodworking tools and equipment.

Science, Technology, Engineering, and Math: Products
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